

I can’t tell you what returning to this version of Azeroth should mean to you. In my review-in-progress, I hoped that after I’d spent more time with Reforged, I’d be able to separate my own nostalgia and history from what I was experiencing.Īs It turns out, I can’t. I don’t mean to downplay the community’s complaints. These are all notable issues, some more serious than others. Even players that haven’t purchased Reforged have been forced to download a huge update, and now have to face some of the same server problems. Custom campaigns are not currently accessible. If anything about Reforged disregards the legacy of Warcraft 3, it’s this.Ĭompetitive ladders have been removed from multiplayer. Most troubling are the copyright changes Blizzard have made to custom game ownership. Blizzard did stealth-announce these changes, but failed to pull the original video from the store page.

The model redesigns are excellent, and each new one brings me untold joy, but taken as a whole, the game is missing the post-processing that ties it all together into a cohesive aesthetic.


Some in-engine cutscenes use the dynamic camera angles shown off at Blizzcon 2018, but many don’t. The UI changes shown off in the original trailers have been abandoned, replaced by some minor changes to size and visual clarity. Sometimes, the animations are off too, like when I watched Arthas kill Mal’Ganis by stabbing Frostmourne through his left bollock. The new in-engine cutscenes are generally an improvement - sometimes excellent - but the lip syncing is way off. The original cinematics have been scaled badly, and look choppy and low-res as a result. The final nail in a gold-plated coffin for a morally bankrupt, creatively anemic company.Īs far as I can tell, Warcraft 3: Reforged is fine. A bug ridden, incomplete cash grab that not only fails to deliver on its original promise, but scorches its own legacy like a burning legion invasion. Warcraft 3: Reforged is an unmitigated disaster.
